About Emily Van Belleghem

Emily Van Belleghem is an experience designer, artist, and engineer specializing in human-computer interaction for immersive spaces. Her research utilizes mediums such as augmented and virtual reality, haptic interfaces, and artificially intelligent agents. In studying creative media in conjunction with human factors psychology, behavioral psychology, and forms of human expression, she aims to produce works that resonate and evoke emotion and simplify daily life and the creative process.

Work experience

Emily's Skills

Engineering
  • Programmer
Live
  • Creative Designer
Musician
  • Artist
  • Instrumentalist
  • Singer
Photo
  • Photographer
Songwriting
  • Lyricist
  • Songwriter

Emily's Genres

  • Alternative Rock
  • Blues
  • Indie Rock
  • Jazz
  • Pop

Emily's Experience

Emily is currently a doctoral student in the Media Arts + Practice division within the School of Cinematic Arts as well as a Sr Software Developer at Walt Disney Imagineering. Before joining USC, she completed both her Bachelor of Science (’17) and Master of Engineering (’18) degrees in Electrical Engineering and Computer Science at the Massachusetts Institute of Technology. Her master’s thesis work, completed within the Object Based Media Group at the MIT Media Lab, is now patent pending for a Radial Automultiscopic Display; a novel augmented reality light field display of her design and fabrication. Emily’s work has touched a multitude of industries and companies including the NASA Jet Propulsion Laboratory, Walt Disney Animation Studios, and Walt Disney Imagineering. Most recently, she created digital worlds as an Augmented and Virtual Reality Experience Design Engineer at a startup named Magnopus.